Walk Mode
Step out of the orbit camera and walk through your scene in first person.
Sometimes the best way to check a scene — is it too cramped, is that doorway tall enough, does the layout actually make sense — is to walk through it like you would in a game. Walk Mode does exactly that, using nothing but the scene you already built.
Using it
| Input | Action |
|---|---|
| F5 | Enter or exit Walk Mode |
| W A S D or Arrow keys | Walk forward / left / back / right |
| Mouse movement | Look around |
| Ctrl | Jump |
| Esc or the on-screen "Exit Walk Mode" button | Return to the normal editor view |
Gravity applies, so you'll fall to the ground if you walk off a ledge. Floor collision currently works at ground level (y=0) — Walk Mode doesn't yet collide with the walls and objects in your scene, so you can walk through geometry rather than being blocked by it.
Walk Mode is a preview tool only — nothing you do while walking changes your scene. It's a quick way to get a feel for scale and layout before you export and hand the scene off to a game engine.