Users / Exporting Your Scene

MeshCraft's native .mc3.xml file keeps everything editable, but most other 3D software doesn't understand it. To hand your scene off, export it to glTF (a readable JSON format) or GLB (the same thing packed into one binary file) — an open standard that nearly every modern 3D tool and game engine can import.

Exporting

  1. Open the export dialogPress Ctrl+E, or use File → Export.
  2. Choose a destination and formatPick .gltf (readable, with separate texture files) or .glb (a single self-contained file — usually the easier choice to share).
  3. ExportMeshCraft writes out your geometry, materials, textures, and any keyframe animations in one pass.

What comes across

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A note about CSG shapes

By default, exporting a scene that contains CSG (Union/Difference/Intersection) shapes with unsupported child types inside them will stop with a clear error rather than silently producing something wrong. If you hit this, either simplify the CSG group's children, or enable the "allow approximate CSG export" option to export the pieces separately (this is a geometrically approximate fallback, not the true boolean result).

After exporting

Open the resulting .glb/.gltf file directly in Blender's importer, drag it into a Godot or Unity project, or preview it in any online glTF viewer to confirm it looks right before handing it off.