Users / Overview
The MeshCraft editor open on a garden house scene, showing the toolbar, object hierarchy, 3D viewport, and properties panel.
The MeshCraft editor — a real screenshot, not a mockup.

What is MeshCraft?

MeshCraft is a 3D scene editor. Instead of sculpting triangles like a traditional 3D modeling program, you work with ready-made building blocks: boxes, spheres, cylinders, and other shapes that you place, resize, and combine. You can cut holes in shapes, glue shapes together, color and light your scene, and even animate objects over time — all through point-and-click panels.

When you're happy with a scene, MeshCraft exports it to glTF/GLB, a format that almost every modern 3D tool and game engine (Blender, Godot, Unity, and more) can open directly.

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This guide assumes no programming knowledge

You won't need to write code, use the command line, or understand XML to follow this guide. If you're a developer looking to build MeshCraft from source or extend it, see the Developer docs instead.

What you'll learn

A few real examples

All built entirely in MeshCraft, from primitive shapes.