Users / Shapes & Tools

Primitive shapes

Every scene is built from these. Add them from the toolbar's quick-add buttons or the Add menu.

ShapeShortcutGood for
BoxF1Walls, crates, buildings, blocky anything
SphereF2Balls, heads, planets, rounded caps
CylinderF3Pillars, wheels, trunks, pipes
ConeF4Roofs, trees, spikes, funnels
PlaneF5Floors, walls, flat panels
TorusAdd menuRings, donuts, tubes that loop
CapsuleAdd menuRounded columns, simple limbs
DiskAdd menuFlat circles, coins, wheels (2D)
GridAdd menuReference/measuring grids
Ico-sphereAdd menuA more evenly-faceted sphere

Every shape stays fully editable after you place it — resize, reshape, and re-color it any time from the Properties panel, with nothing "baked in".

Selecting objects

When multiple objects are selected, the Properties panel shows shared fields for all of them — edit once, apply to every selected object.

Grouping & organizing

Definitions & instances — build once, place many times

If you need the same object in several places — a tree, a chair, a fence post — convert it into a Definition (see the Defs tab), then place Instances of it around your scene. Each instance can have its own position and even its own material override, but editing the original definition updates every instance at once.

Extrude — sweep a 2D shape into 3D

Extrude takes a flat cross-section (rectangle, circle, polygon, or a custom outline) and sweeps it along a path (a straight line, an arc, a helix, a polyline, or a smooth curve). It's how you build things a basic primitive can't: railings, pipes, coils, custom mouldings.

A MeshCraft scene showing extruded shapes: a coiled spring, an arch, and a pipe, alongside primitive trees and a box.
Extruded shapes in the hierarchy: an Arch, a Spring, and a Pipe — each a cross-section swept along a path.

Add one from Add → Extrude, then set its path type, cross-section, and dimensions in the Properties panel.

Other tools worth knowing

ToolShortcutWhat it does
MeasurementMClick two points to see the distance between them.
Command PaletteCtrl+PSearch for any object or command by name.
Wireframe overlayAlt+WSee through solid shapes to check alignment.
Bounding box displayBShow the box around selected objects.